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Now Playing
—
Idle
0.0 fps
×4
Frame
0
00:00
Saved
Display
Theme
Rendering
Canvas 2D
WebGL: LCD
WebGL: xBR
WebGL: Super-xBR
WebGL: Scanlines
WebGL: CRT
WebGL: Bloom
WebGL: DMG green
WebGL: Pocket olive
WebGL: Light amber
WebGL: SGB sepia
Palette
CGB cart — uses game's own palette
CGB colour correction
Integer scaling
Pixel response
Colour grading
Brightness
Contrast
Gamma
Saturation
Temperature
Keyboard
Press a key… (Esc to cancel)
Hotkeys
Gamepad
Gamepad enabled
Rumble
Enabled
Audio-reactive
Preset
Strength
Touch
On-screen controls
Auto
Always
Never
Layout
Mirror (left-handed)
Size
Spacing
Audio
Volume
Channels
P1
P2
W
N
Session
Auto-pause on focus loss
Rewind buffer
30 seconds
1 minute
2 minutes
5 minutes
10 minutes
Link cable
Off
Off
2-player
Printer
Room code
Backup
Preferences
Export…
Import…
Library & saves
Export…
Import…
Cheats
Printer
Debugger
Load ROM
or drop a .gb / .gbc file here
REC
B
A
SELECT
START
Rotate to portrait
The Game Boy was a portrait device — the UI works best that way.